
The Crescent Gardens
Village gardens, water channels and fruit trees.
Kindness and helping neighboursAn adventure game for children aged about 5 to 12
A garden adventure of kindness
Run, jump and climb with Hamza through six colourful worlds inspired by Ottoman and wider Islamic art. Help the people he meets if you like, and finish every level with a short lesson card carrying an authentic hadith.
It will be a one-time purchase on Google Play, with nothing more to buy inside the game.
The game
Hamza explores gardens, a busy bazaar, a lantern-lit forest, a mountain of waterfalls, a city of fountains and a palace of wisdom. Children run and jump, ride rafts and rope swings, find hidden rooms and collect golden Noor Tokens.
Nobody fights. Grumpy Pebbles, a Greedy Magpie and puffing Windlings are jumped over, or bounced on until they go dizzy, and they're never hurt. There's no game over: when Hamza runs out of hearts, he takes a deep breath and starts again from the last lantern, keeping everything he found.
Six worlds
Each world has five levels, its own light and music, and a theme for its lesson cards. A gentle challenge at the end opens the next one.

Village gardens, water channels and fruit trees.
Kindness and helping neighbours
Market streets, bouncy awnings and puzzle doors.
Honesty, fairness and trust
A glowing wood with rope swings and firefly friends.
Mercy to animals and gratitude
Waterfalls, crystal caves and old stone bridges.
Patience and staying calm
Courtyards, fountains and a community kitchen.
Charity and sharing
Tiled courtyards, a hidden library and rose terraces.
Sincerity, humility and forgiveness
What children learn
Each card names the level's good deed, quotes an authentic hadith word for word, and then explains it in simple words of our own. There's something to try today and a question to think about. Every child who reaches the gate gets the card, however many tokens they found.

Kindness
Hamza meets neighbours, merchants, gardeners and travellers who could use a hand. Helping is always a choice: "Not right now" is always a kind answer, and nothing is lost by walking on. When Hamza does help, the world shows it: dry garden beds bloom, a fountain flows again, a kitchen fills with steam.

Gifts
After the garden festival at the end of World 1, Hamza receives springy slippers for a second jump in the air. After the Lantern Forest, a paper kite lets him float gently down. Neither is ever needed to finish a level: they open optional secrets in earlier levels, so going back pays off.
For parents
Super Hamza is a game you buy once. After that, there's nothing to sell, nothing to sign up for and nothing that leaves your device.
There are no adverts in the game, and no advertising code inside it.
One price on Google Play. No in-app purchases, no coins for sale and no prompts to spend.
No accounts, no sign-in, no analytics and no tracking. Progress is saved only on your device.
The game doesn't go online at all, so it plays the same on a plane, in the car or at grandma's.
No other players, no messages, no social features and no links out of the game.
No violence, no game over, no timers and no shaming. Creatures are grumpy, but never hurt.

Parent Corner
The Parent Corner sits behind a grown-up gate: a multiplication question that young children are unlikely to answer. Inside, you'll find:
It shows only what the game keeps on your device, and never asks for a name, an age or anything personal.

Accessibility
Version 1.0 has no voice-over: conversations, tips and lesson cards are shown as text on screen.
Languages
The game starts in your device's language, and you can switch at any time in Settings. In Arabic, the whole interface reads right to left.
The hadith is never machine-translated. Arabic cards show the original Arabic text. Turkish cards show a published Turkish translation, or the Arabic original where no published translation was available.


Coming soon to Google Play for Android phones and tablets. One purchase, with no ads, no in-app purchases and no data collected.